This is a sculpture I made for the scene, now I finished the low poly prop. I kind of challenged myself to make a well known human sculpture, and also refine my Zbrush skills. When I make it into lowpoly, I tried to share the main UV between the whole sculpture and the broken one. So only the broken parts are unique UV textures.
it took me a little bit over a day to sculpt this guy from scratch. Basically using the same brush and idea as modeling furniture decoration.